If you attempt to import a texture at a size that differs from a Power of Two dimension then the Editor will do its best to find the closest equivalent and re-size it to that. Sometimes the sizes are close enough that this only degrades the original texture a little, but other times it can really ruin the quality of your resulting end product.
Basically, the pixel dimensions you should work within are 16x16, 32x32, 64x64, 128x128, 256x256, and the maximum size of 512x512. You can also work with any variation of these numbers, so 32x512 is OK, just as 128x256 is great as well. Where trouble begins is when you have a texture that is 130x721... then you are in for some trouble. |