The speed of the texture scrolling is also an important part of creating a realistic waterfall. Take into consideration the size and distance the water is falling and play with the speed until you get something that looks natural to you.
HINT: Also, if you are vertex shading your 3D mesh, you can adjust the color and tint of the waterfall as it falls. In the above example I have painted a "shadow" tint at the top of the waterfall to suggest that the origin is up in the shadows near the cave ceiling and gets lighter as it enters the Room. |