Rigged Avatar The first of the animation files, the Rigged Avatar is arguably the easiest to use as all of the inverse kinematics have been worked out. To get this file to work, follow the directions found in the read me file in the ZIP for installing the Joystick manipulator to MAX.
IMPORTANT: The rigged avatar will only work in 3DS MAX 7.
NOTE: To activate the Joystick controls in MAX, activate the 'Select and Manipulate' tool.
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Rigged Avatar file details
To learn more about the Rigged Avatar file, please go to the incredibly fantabulous Rigged Avatar tutorial.
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![](http://static.imvu.com/imvufiles/DevTutorial/AvatarAnimationFiles/AvatarIdles_MAX.gif) |
Female Action.ZIP and MaleAction.ZIP While most animations are achievable with the Rigged Avatar file above, you might find yourself unable to get exactly the animation you want. If so, you can just use FemaleAction.ZIP or MaleAction.ZIP.
These contain no IK linking and so are a little harder to animate with. That said, they are more flexible than the avatar rig. Applying motion capture to these files is not as easy as the Bipeds listed below but should be fairly straightforward.
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Bipeds
Last but not least are the Biped rigs. These files are useful for applying motion capture data.
However, these have been handy only for a select few individuals. As IMVU does not use these files internally, we highly recommend using the other avatar files above for building your animations.
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Coop Export tip
In the hopes that IMVU allows Creators to make their own Cooperative Actions some day, we figure you ought to know how that, when exporting from the CooperativeAnimation file, you ought to delete Avatar A when exporting Avatar B, and vice versa.
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