To ensure all the typical questions have been covered before I log in I'll introduce myself here.
Well, my online nickname is simply 'Don' and I am a software engineer from the UK working in games development. I have a keen interest in cross-platform software development, graphic design, web engineering, online communities and MMOGs, but I try to steer away from the computer where I can during my time off; thus I also enjoy travel, photography, shopping and meeting new people.
Anyways, you know where to find me if you want to know more.
Nb. If you send me a chat invite and I don't reply I am probably afk but imvu doesn't have an 'away' mode yet.
Contact Me
Character Menu
Customising the XML Character Menu is an absolute must.
If you know what you're doing with XML and want to give it a go its the "menus.config.xml" file located in "C:\Program Files\IMVU\"
Note: You'll need to create a backup first and validate the XML afterwards to be certain it is properly formatted.
If you drop the file into Notepad you'll see that the Subtree tags are menu folder tags and the end node options are the HudLeafItems.
These elements exist inside the main Template tags and then Menu0 for the 'LeftClickOnOtherAvatar' menu & Menu1 is for 'LeftClickOnMyAvatar'.
Customise your Menu
Brand New Application
I am currently working on a web application to create customised Character Menus for imvu users. (Image left shows Outfits submenu.)
The purpose of the avatar menu generator is to allow users to add items of clothing, accessories, rooms, pets, purchased actions & complete outfits (e.g. sets of clothes) etc. to their character menu, via a simple image-based webpage generator; (topic).
I have also been looking into a clearer format for the avatar menus, so if you want to try my new structure then, at your own risk, rename your "menus.config.xml" within "C:\Program Files\IMVU\" and replace it with the modified file I have zipped here:
If you have ever greeted your friend with 'hiya' and launched into a kick or typed 'lol' and found your avatar laughing along with you? If so, you will know a few of IMVU's inbuilt macro commands. Try typing riff, tth, cry, wave, what, hm, clap, shocked or gag.
You might find that at least one of these commands keeps getting triggered when you least want it to. If that happens then its very easy to change it to something else:
Whilst IMVU is closed, open "C:\Program Files\IMVU\"
Drag "macros.config.xml" into a Windows Notepad window
Go to the "Edit" menu, select "Find" and type: hiya
When you find the line Keyhiya/Key change it to Keyhiyah/Key
Save and close the file
The animation trigger will now be hiyah and not hiya, or you might even want to change it to *hiya instead. Note that this method only applies to the default IMVU actions though, and not extra ones purchased from the catalog.
CSS Image Secrets
If you want to specify the size of avatar images & wish list images on your homepage (to avoid having your design stretched by oversized images), then you can add the following css code to the "Edit custom HTML/CSS" option on your "About Me" panel:
Left-clicking and moving the mouse forward/back zooms the camera in/out
Left-clicking and moving the mouse left/right rotates the camera angle left/right
Right-clicking and moving the mouse forward/back moves the camera down/up
Right-clicking and moving the mouse right/left moves the camera left/right
Holding down the right/left arrow keys move the camera right/left
Holding down the forward/back arrow keys move the camera forward/back
Ctrl key down with the forwards/back arrow keys pivots the camera view down/up
Nb. To hide/show chat bubbles when taking Print Screen style screenshots use Ctrl B.
I tend to have trouble on the right-click controls - where up means down, right means left etc. - so I would be keen to see them reversed. Then I would love to be able to switch from Avatar View to an RPG style Room View when navigating or photographing a room/objects. In Room View left-clicking and moving the mouse forward/back could move the camera forwards/back until you reached the edge of the room, and then left and right arrow keys continuing to rotate your view left and right as they do now.
IMVU Home Movies
I had come to enjoy using the movie command for making my own avatar videos so it is sad to see it excluded from current installers.
It seems the feature had to be removed as it was adding an extra megabyte to the download, but hopefully we will see its return once IMVU leaves
its beta status.
If you still wish to try it out - possibly in combination with the 'hide speech bubbles' command mentioned in Camera Controls above - you can return to an older client by replacing the Xs with the numbers for the version you are after here: http://www.imvu.com/installers/InstallIMVU_XXX.X_full.exe
Movie would take the format *movie [seconds] [delay] e.g. to record a sixty second clip: *movie 60 0
My Computers
If you're curious to know what I'm running, my main PC is an Intel Core 2 Duo at 2 x 2.13GHz, 2Gb RAM, nVidia GeForce 7900 GT, Windows XP Pro. I try to keep it fairly up to date but I'm not interested in paying out to ensure its always 'top of the line'.
My other developer machines are as follows:
Intel Core Duo @ 2 x 2.0GHz - Windows Vista Ultimate
Intel Pentium 4 @ 2.4GHz - Ubuntu Linux
Mac Mini G4 @ 1.42GHz - Mac OS X Tiger
Intel Pentium 4 @ 2.66GHz - Windows 2003 Server
If you're wondering why I'm not using Vista as my main platform yet, I'll be avoiding making that upgrade for as long as possible! ;)
IMVU Mac
IMVU beta is currently compatible with Windows 98/2000/ME/XP (& hopefully soon Vista); now, although a Mac version is underway, IMVU are focusing on Windows while the client remains in beta.
Plenty of Mac users would like to be able to use IMVU now but that would not be beneficial at this stage, as I will explain.
Imagine that turning an application design into Windows programming code is the equivalent of translating a story you are writing into French. The problem is that whilst you are still adding new chapters, taking out paragraphs and rewriting sections there is continuous change. Now imagine that creating a Mac release is the equivalent of translating the French story into German - since windows machines and Macs don't support the exact same languages - and bear in mind that translation isn't just a word-for-word process. Thus you can understand how, if the Mac version was being updated as often as the Windows client, IMVU might never escape beta.
That is why the Mac release must come after the Windows version.
ChatCast History
ChatCast beta was released in May 2006. You could launch ChatCast by typing *chatCast during a 3D chat in which you had at least one other avatar, type in the topic of your conversation in a dialog box, and the chat would appear in the listings for anyone to join.
On February 27th ChatCasts were taken down for some necessary presentation and moderation related updates. We are currently waiting for them to return but in the mean time there is Group Chat where you can invite multiple users to a chat room.
One concept that I have been thinking about for ChatCast security:
Chat ratings: Only adults would be able to hold either adult chats (18+) or R-rated access pass chats (R), youths under 18 could choose to hold under 18s chats (18-) and other chat rooms could be young adults (16+) or Universal for all ages (U).
Each room could then have an icon beside the room name to show its rating and you would only be shown room listings appropriate to you. As an extra catch to ensure correct ratings, AP actions should only work in AP rated ChatCast rooms.
Banning: Next, everyone should be made aware the chat rooms would be monitored by staff and moderators on occasion (without them visibly logging in), people should be able to 'report' chats that were under-rated for their topic/activities to log them for review, and failing to correctly rate your chat should result in you being banned from the ChatCast system (following a first warning).
To ensure people are dissuaded from creating new accounts after getting banned it might be safer to limit ChatCasts to Gold Pass holders. This would give the Gold Pass more functionality and reduce the system abuse by individuals. The negative side is that you would need to have to pay for a Gold Pass, but you would know that you were accessing a safer setup, and there is always the free alternative of Group Chat.
IMVU Economy
As you know, when you sign up for imvu you will receive a certain number of free 'promo credits' along with access to ways of earning more. You will find that within the catalog an item of clothing for your avatar might cost at least 600c (credits) and a new room about 5,000c, but this isn't a huge amount as you can earn at least 700c every fortnight without spending any cash (see 'Quick Links').
IMVU offer these free 'predits' to give new users a reason to look at developer goods without having to ask for their money right away, to teach them that the Credit has value and to give less wealthy members a way to participate.
In addition to predits you can purchase standard 'credits' with real money at a rate of around $1 for 1,000 credits, or cheaper if you purchase credits directly from community developers who want to turn their earnings back into cash.
The negative effect of offering so many free credits would have been that every time a new user signed up the number of credits within the economy would increase and the currency would be devalued. With credits becoming more and more common the catalog prices would have increased and the situation would have escalated.
Therefore imvu came up with a solution whereby the free currency that members could obtain became known as "promo credits" and was to have no real monetary value within the imvu economy; i.e. "only purchased 'credits' are passed through to developers for re-use".
The system appears to work but it is at the developers level that predits are now removed from the economy. If a member purchases an item with standard 'credits' the developer gets a number of credits from the sale, less the catalog submission charge, imvu & derivation fees, etc. If a member purchases an item with their free 'predits' the developer will gain 'developer tokens' instead. Tokens can be used to pay for product submissions and such - where dev tokens are worth around ten credits for catalog submissions and shoutouts - but as yet developers do not find them to have any real value.
So that in a nutshell is how imvu can offer you free credits without affecting the economy and why the developers will eat you alive if you suggest that users should be able to earn more predits still ;)
Heya don nice to meetcha im kiki ^.^ intresting page u have here thx for all the info n we are kin i too am a kitty lol O i just started a games designer course n im hoping to be doin wonderful thing's soon ^.^
can we be friends? see ya soonies
XXXXXXXXXXXXXXXXX's n maaaassive kittyhuggies!
IMVU is celebrating YOU for contributing to the community’s diversity! Because you have indicated in your profile that you are interested in Fantasy, we’d like you to have this exclusive sticker and invite you to check out the collection “All Things Fantasy” we’ve put together on the blog. Click here to enjoy!
IMVU is celebrating YOU for contributing to the community’s diversity! Because you have indicated in your profile that you are interested in Furries, we’d like you to have this exclusive sticker and invite you to check out the collection “All Things Furry” we’ve put together on the blog. Click here to enjoy!
Hi! Could you participate in this survey? Your answers will help me make better products and better understand what you'd like to see me create in the future ! Thanks a ton!
http://tinyurl.com/saturnyne
Hiya :)
Was looking around and I found these funky little stompers :D
Sorry but you did say about having to 'fish' out some high heels :O
Totally silly but highly practical!
If you get hungry while out clubbing, you can munch the contents LOL
Enjoy and Ill catch you on here again soon :)
Gav ={[O.o]}=
Finally got myself a fursuit :D
All bearyfied xcept for a tail :)
Though have found loadsa stuff for my wishlist LOL
Anyway catch you later, Gav ={[O.o]}=
If you log in between March 6th and March 13th, you will get your very own robo-bunny. Now, this robotic rabbit may seem like any other cuddly accessory, but the superheroes have been hunting down these robo-rabbits all month on IMVU. See what makes these pesky rabbits so evil by joining the Villainous Robo-Rabbits and Mad Scientists as they takeover IMVU.
Hi Don, Sophie here.
I just popped on here to see if you had an example of your furry paw stickers (Which I'm pleased to see you do), however I didn't expect to find such a well constructed, informative homepage. Coincidental really, considering I have just recently been killing some time at work by playing with the code for my own.
Customizing the character menu caught my eye, and I may have to have a play around with the .xml later. I'm not terribly familiar with the language, though I'm sure it won't take too long to pick up.
Thanks again for the info, as well as the new sticker for my homepage. I'll probably be popping back every now and then to pick your brain, not to mention see if I can pick up a thing or two from the source code for this page ;)
hi don! im iro from greece hows u? i try to find out y the page to submit my outfit not appears for the outfit challenge. when i tried it from another pc it was ok but not from mine. do u know as u are special in this kind whats wrong? thanks a lot :)
Great page, sounds like you know your stuff. I would have never guessed the menu stuff was just in regular xml, not encrypted or anything. Thats awesome though. Great info. Nice collection of computers also, I can't wait to build my next one. Take care :)
Hi Don
Just wanted to say hi, and I just happened to stumble across your page. It is superb.
Please don't think of me as a stalker as will be returning very often to glean bits of info from your site.
Keep up the Gr8 wok
John
Hey I am having a problem talking in a speecg bubble on IMVU. I can't say anything, i can do things but just can't talk. Do you think you can help me? If so please drop a messege by my homepage please.
heya we need your help to decide whos the best valentine's on honey sisters group, could you plz come to the group and vote in your 2 favorite valentine pics, thank you :) mwaaaah
heya we have another competition in our honey sisters group,please visit us and join,entering the contest from today,or voting from the 8th of february,hope you can,love xoxo
Hi again don, Please ignore that message lol. I looked in the settings and somehow "text chat" was selected. I have no idea how that happened as I never have to go into the settings menu but I am a happy bunny now. Sorry for bothering you - thanks, jaffa
Hi don, sorry to bother you but I've been pulling my hair out trying to find a solution to a problem that has occured. I've looked at loads in the forums and landed on your page by accident. However while I'm here if you could suggest anything I would be so greatful. I only can see 1 speech bubble and if the other person sends a 2nd too quick the previous one vanishes. It's the same when I chat, I only have one bubble visible at any given time. Any help would be appreciated so much - Regards, jaffa
As I was saying, I do carry some good news, my new Biology teacher appears interested in the genetics kit and might experiment with it a bit and\or show me how to use it (I hope... but I'll need to maintain good relations with her, which means homework in on time and suchlike... hehehe).
What's going on? CCSF this year so far is a disaster! NOTHING'S been released, and they don't seem to want to reply to my request to submit fluffy norns or the rocketfoot ChiChis, there seem to be no events coming up anytime soon, and I read the interview with Zareb, and it looks as if he's going to re-release Nornhulu... it was good the first time, but recycling isn't what I want! Has the dwindling community finally dropped through the ever-imminant black hole?There is some good new I have to tell of OOS
I just completed the rockets. I don't know if i told you, but I only do sprites. And because of this, the rockets can be attached to any norn, it only affects the leg sprites. I'm also going to take a crack at making burglar ettins, headless norns\ettins and the Vampie Emo Bruins, but don't expect any of them, I might abort as many as I want at any point.
...them on CW. I found Alien's site, but couldn't find an address so I asumed she was just hosting them. I then found mummy's site and emailed her to ask if I could put them up. She told me they were alien's and FWDed my email to Alien but told me alien's moved house recently and hasn't got her internet working. Could I email you the full sprite set for whatever is to be done next?
Forgot to mention, I did skim through your reply on CW. The story behind the fluffy norns is that I wanted a norn breed nobody else would have so I went through Amanora's C2 breedlists. I found some I liked that weren't in a .EXE file and converted them. Then I had myself a full set of sprites for these fellows. Unsure of what to do next I renamed them to use the body data of the Emerald norns which I had for my sister but never liked much. I then looked for the creators of them to ask if I could put... OOS
I just posted in CW detailing how I can help. I'm working on the RocketFoot ChiChis right now. I was wondering, which letter sprites are the ones for the norn's thighs? (Upper legs) It's those I'm going to change into rockets to make it look like the norn's flying.
I normally would feel alright posting, but nobody knows me... so it'll look weird if i post as RatChild. Do I need to create an account or anything? And should I tell them I've transferred the fluffy's but need help with the script or should I not tell them what the norn breed is?
I've finally found you... you probably get this a lot, and it's probably got to the point where it's annoying, if so, ignore me. CCSF's in a few days, are you submitting anything?
Hello, I wonder if you might be able to help me. I purchased a skintone, iTEM #782733, and ever since than I cannot get rid of that skintone completely when i change outfits, or skintones. If my inventory says it is off, some part of my body still has the skintone. (it is a zombie type skin)sometimes I can be completely free of this skin, but when I put on a hairstyle, or article of clothing, my head or leg..etc will pop up with the zombie skin again. I complained to the developer and she insists its IMVU
HI THERE COOL PAGE I WAS TOLD YOU MAY BE ABLE TO HELP ME I AM LOOKING FOR A SCROOL BAR FOR MY MESSAGES AND WISH LIST AND WOT NOT BUT I FIND ONE ADD IT AND IT SREWS EVERYTHING UP IS THERE ONE I CAN ADD AND IT WILL ADD MY MESSEGES RIGHT AWAT TO THE SCROOL I AM NOT SHURE LOL PLZZZ HELP
PEACE
Hi. Just surfing home pages when I came across yours. Wow, u know your way around. c#, vb.net, mssql, mssql, php, lots of ml's... Love it ;) Where do u find the time? I'll try some of your tips when I do. Hope we can exchange ideas some time. Cu, Cyber
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Chat status modes: New 'Away' mode that can activate after x mins. Change 'Do not disturb' to 'Unavailable' (due to popular request). Add away modes for 'Busy', 'Be right back' and 'In chat'.
Split 'Buddies' list into 'Online buddies' and 'Offline buddies'.
Have Buddies tab open in its last used state, e.g. only 'Online buddies' open and rest closed.
Add more catergories in the Inventory tab so less has to go in Accessories, e.g. new Jewelry, Actions and Furry categories.
Separate the 'Rooms & Furniture' categories in the Inventory tab.
Allow subcategories for Furniture in Inventory tab, e.g. poses, seating.
Option to appear invisible in all or non-buddies photos (in 3D window).
Option to lock the size of an open chat window (so it cannot change).
Current issue whereby the window can resize larger than the visible screen for certain resolutions.
Avatar treated as a whole, so if you move 'through' an avatar the character will dissapear instead of only seeing the odd body parts.
Longer length chat bubbles to fit more text, and hyperlinks to appear in their entirity and still function, although the text for the link may have to be shortened e.g. http://www.imvu.com/page/...mypage.php
Option to switch between 'chat bubbles' and a 'chat text area' under the 3D window in which users' text is in their own colour.
Option to set actions that can be performed on your avatar to 'buddies only' or 'disabled'.
Position dots for different floors of a room could be different colours.
Reverse the right-click camera movement commands, so right-click mouse left means camera left.
RPG style 'Room View' navigation option (in addition to the current 'Avatar View' style) for forwards, backwards & rotate, see 'IMVU Camera Controls' panel for details.
'DirectConnect Chat now' logs to be stored in their own logs folder.
Full chat history to be stored with timestamps, in a chat folder.
Free basic 'Try it Gold' passes for all members, with the option of upgrading to the full 'Try it Pass'.
Time limited Try-it sessions for Rooms (where you cannot invite another person to join you there.
Time limited Try-it sessions for Furniture where you have a large open plane, and the option of placing your own purchased furniture in the scene as well (to test combinations of items).
Anniversary 'gifts' for long term members; certain room bundles you are given if you have an active account and been a member for over one year, two years, etc.
Option for VIPs to purchase expired items (mostly seasonal).
VIP set length subscriptions in 6 and 12 month packages (with discount); in addition to rolling subscriptions for greater choice.
Clear distinction between Categories and Tags, i.e. a sofa shouldn't need a 'sofa' tag, just tags for the extra details.
Full list of mainstream tags and their hierarchy, including colour, shade, texture, pattern, material, event (e.g. a seasonal event), action, emotion, market and style tag catagories etc.
Restricted category items to be merged into current categories (but still hidden where necessary).
Improved catalog category heirarchy, e.g. Couch could have subcategories for divan, chaise longue, ottoman, sofa-bed/futon, for searching ease.
'Furry' category separate to 'Other' category, inc. tails, ears and wings.
Catalog directory for an item - e.g. "Catalog>Clothing>Clothing for Female.." to be shown in the main page instead of in the banner heading.
Exclusion searches to allow terms to be filtered out, e.g. head -scar
Introduction of logical searches: sofa and ("dark blue" or "dark green") and plain and not (leather or wood)
Option to hide items that will not be compatible with your avatar.
All audio items to have a 'sound' tag so you can either search for or exclude sound items.
Sticker info pages to have a preview (even if it has 'preview' across) & its dimensions in pixels.
Ability to see who sent you April Fools pranks, as you can't yet.
Option to turn any received pranks on/off immediately, as with gifts.
New themed pranks, e.g. pranks for the golfer, football player, tea addict, gamer, etc. plus the original donkey style prank could be expanded to include more animals.
Developers to be able to make and sell pranks, only offered the week before April Fool's and that won't activate until the day itself.
Giant board games - where the board is on the floor between the two players at 50% their height - e.g. giant chess, checkers, halma, backgammon, dominos.
Wall games (1 or 2 player) - where the vertical board(s) are on a wall in front of the avatar(s) - sudoku (numerical and pictorial), hangman, battleships, tic tac toe, connect 4.
Avatar board games - where the avatar is the token on a large floor board - e.g. snakes & ladders, and other customised board games.
Avatar action games - where the avatar moves and performs actions for a game in a special scene room - e.g. crazy golf, croquet, paintball, laser quest, basketball hoops, football goal shots, go cart racing, tennis, boules, quoits, bowling, outdoor skittles, darts, fishing, garden mazes, rock paper scissors.
Avatar reality-TV style games - where the avatar participates in an online game or event - e.g. Big Brother, and versions of existing TV gameshows and quiz shows.