We hope you have been enjoying the FBX importer tool while we have been working hard to build more features for it. Today, we are excited to announce our latest update - a faster and more efficient way to import 3Ds Max files! We know the pain our 3Ds Max users have endured in exporting and importing all your files separately and we know that you will benefit greatly from trying the newly supported FBX method. We also recommend trying FBX if you’re using one of the latest versions of 3Ds Max and find Cal3d isn’t working for you.
If you have the most recent build of the client, you will now have more features than ever for FBX for Blender and 3Ds Max. If you don’t use either of these 3D programs, we’re happy to inform you that we’ve made some improvements to importing SketchUp and Maya FBX files. We encourage you to try FBX from any platform you normally use and let us know if you encounter any errors. (Please send any files/info/screenshots to email@example.com, the more info the better!)
For the latest version of our FBX importer, please go to http://www.imvu.com/download.php and download the very latest version of the Client. This version is usually newer than what you are prompted to download when you run IMVU, and will give you the most up-to-date features, functionality and support for FBX. If you have any trouble, please send us an email.
Thank you for being part of IMVU’s Creator Community.
Coming soon: Fbx for 3ds Max!
We are about to release support for FBX for 3ds Max and we’re super excited!
If you’ve upgraded to the latest version of 3ds Max, you’ve probably experienced the Cal3d exporters not working properly. If you haven’t upgraded, you are probably tired of importing each file out of 3ds Max and into Create separately. Either way, we know you’ll be really pleased with this new option.
To see how much time FBX will save you, please take a peek at this video by Creator Polystyrene:
The official release will take place next week, however you can get a headstart by downloading the latest build of the client here: http://www.imvu.com/download.php . Keep in mind, we are still working hard to make it perfect for you.
FBX importer now live in Create!
Today I am pleased to announce that we’ve just released our FBX Import tool.
At IMVU we are eager to expand our Creator tools to provide more features that are not only easier to use, but also available to everyone.. By providing support for FBX files, you now have a way to import multiple materials, meshes and animations in one shot, rather than fighting with each and every component of your product one at a time. (.xmf, .xsf, .xpf, etc).
At this time, we are releasing FBX for files that were created in Blender, a community-driven open source 3D creation suite that’s actively maintained and updated. Even better, Blender is FREE. Our goal at IMVU is to ensure that the Creator experience is low cost, user friendly, and accessible to everyone. With Blender in place, Creators can import clothes, accessories, furniture and rooms with a single import. For example, if you have a room built with 40 mesh pieces, 70 textures and 12 special poses or animations, you can import everything into IMVU in a single FBX instead of exporting and importing them one by one. This will save you lots of time as you test and revise your large IMVU product.
Even with Blender there is more functionality that we plan to add to your experience to make it better. However, we decided to bring you on board now so that we can get your feedback on the first phase. Your input is what helps us tailor the experience to your needs and helps us make decisions on what else to add to Blender.We have already worked with some of our Creators in our Alpha phase, with great success. (Special thanks to JazzKat for all his expertise and help! Thanks also to DimitriX89, Roy, Polystyrene, and everyone else in our FBX beta test group.)
If you aren’t a user of the free 3D modeling programBlenderalready, now is the time to get started!
Here are some great Blender tutorials from IMVU Creator JazzKat that will take you from first steps in Blender to importing your creations into IMVU. You can also find them on the new IMVU Creator playlist on YouTube.
The FBX tool should show up as a tab on your Create Panel once you download the latest Client build. At this time, you will not be prompted to download it automatically, but will have to go to http://www.imvu.com/download.php and download and install the latest Client. If you have any questions or problems with this, please contact us at firstname.lastname@example.org We hope you are as excited as we are and that you enjoy this new feature!
JinxyWithMoji and the Creator Program Team
Looking for a few more Halloween Showcase creators
As you are probably aware, next month is October, one of the most fun times to be a Creator! We are currently getting ready for the Halloween Showcase in the Shop and we are looking to feature some of the best and most prolific Halloween Creators.
If you would like to be considered for this Showcase, which will run the entire month of October, please submit your application to email@example.com and attach a few pictures of your work along with some links to your best costume work in the catalog. We are looking for both Male and Female clothing Creators and this includes those who do skins/heads/makeup!
We hope to hear from you soon, the Halloween countdown clock is ticking!
Coming Soon: FBX Importer for Blender
At IMVU we are eager to expand our Creator tools to provide more features and to make it accessible to more people. To that end, we are about to release the new FBX Import tool. By providing support for FBX files, you now have a way to import multiple materials, meshes and animations in one shot, rather than fighting with each and every component of your product one at a time. (.xmf, .xsf, .xpf, etc).
We have decided to roll out this functionality in phases, to get pieces of it to you sooner. This is provided IN ADDITION to the existing functionality and does not impact your old way of doing things. (Long live 3D Studio Max.)
The first phase is focused on FBX files that were created in Blender, a community-driven open source 3D creation suite that is driven largely by its users who are free to make small and large changes to the code base, leading to new features, responsive bug fixes, and better usability. Even better, Blender has no price tag. Our goal at IMVU is to ensure that Blender can be used to import clothes, accessories, furniture and rooms with a single import. For example, if you have a room built with 40 mesh pieces you can import all those meshes into IMVU in a single FBX instead of exporting and importing them one by one. This will save you lots of time as you test and revise your large IMVU product.
We plan to support more than Blender. As we get your feedback on the features and functionality we will be working to support FBX files that were created in 3D Studio Max, Maya, Sketchup and other tools. (In theory those should all work now, but we have found that most tools use this “standard” format a little differently. Feel free to try non-blender FBX files at your own risk.)
Even with Blender there is more functionality we think we should add to make the experience better. However, we want to get you engaged sooner, rather than waiting for everything to be done. Your feedback and input is desired. We have already worked with some of our Creators in our Alpha phase, with great success. (Special thanks to JazzKat for all his expertise and help!)
If you aren’t a user of the free 3D modeling programBlender, now is a good time to try it!
Here are some great Blender tutorials from IMVU Creator JazzKatto help get you started. You can also find them on the new IMVU Creator playlist on YouTube.
We plan to release the FBX Import tool in a week. That gives you time to learn Blender and gear up for our new feature. At that time we’ll have more tutorials to show how the Import tool works within our platform. We hope you are as excited as we are.
Lots of Contests & an Event, including the Badge Canvas Contest!
We have a number of new contests and an event taking place and thought you might find some of them interesting, especially the badge canvas contest.
All contests and the event have rewards.
Please check them out at the listed link and feel free to enter as many as you like!
Shannon Mac, IMVU Senior Community Manager of Customer Care & Education
Regarding Client Build 532.0
Hey Creators, with the client update that was released on 7/20/17, you may have noticed a new section in the Meshes panel called “Texture Morph”. This was added unintentionally and is not a new feature or an upcoming feature - if you attempt to use this feature it won’t do anything. We’re pretty sure you can’t break anything by messing around with it, but we recommend you just leave it alone. When our next build comes out, this will be removed.
We apologize for any confusion this may have caused!
Creators! Now is the time to apply (or re-apply) to be a Featured Creator!
Have you seen the Featured Showcase at the top of the Next Shop? Want to know how to get featured there? Get the chance to be highlighted in the Featured Products showcase by becoming a Featured Creator and create IMVU’s next seasonal looks. We are gearing up again to put out the next season’s showcase, so apply for your Featured spot now!
Please send an email to firstname.lastname@example.org with the following information:
Please attach a few images of your recent products that you feel captures who you are as a Creator. (No more than five, please.)
That's it! You will not hear anything back if you are not chosen but may apply again in 3 months. Please double-check that you have included all needed information and your pictures.
Note: We are not yet accepting applications for furniture and room creators. Thank you for your patience.
5/29/2017 is a U.S. Holiday (payouts might be slightly delayed)
The Payouts Team wants to remind our Creators that 5/29/2017 is an official holiday.
As a result, there may be slight delays with payouts though the team will do its best to keep to the Service Level Agreement.
INTRODUCING NEW CREATOR ADVOCATE AND PROGRAM MANAGER
My name is Laura, but you may know me as “Jinx”. I have been a Creator at IMVU for almost 13 years. Twelve years ago, I moved to California to be near IMVU, and for the last 8 months, I have been working with the team in different departments. Recently, my dream job became available and I am pleased to announce that I am now stepping into a new role: “Creator Advocate and Program Manager”. I am truly excited about this role, as it represents what I stand for within the IMVU Creator community, as well as an opportunity to be your advocate.
My job is to connect with the Creator community and serve as an advocate, a liaison, and an educator, to communicate with IMVU employees so that they can better understand the Creator program and all of its details.
I will strive to keep the lines of communication open and flowing. I want to bring us all together and create a better sense of community and sharing. As a first step in that direction, I am setting up the email address email@example.com, where you can send your ideas and issues. This email will go not just to me, but to multiple employees who have a vested interest in making IMVU an outstanding experience for Creators.
Along those lines, it is my pleasure to announce some big news.
The IMVU team has been working hard on expanding the current capabilities of the Creator Tool. If you’ve even done any meshing, you know that exporting from 3Ds Max (or your program of choice) and importing into the Create tab can be a labor-intensive task. If you don’t have a Cal3D plugin, you aren’t able to export from many of the 3D tools out there. But..what if you could just save a .fbx file and load it directly into Create during the import process? This would not only make things easier for our existing Creators, but it also makes the entire Creator program more accessible to tens of thousands of new 3D creators and animators. This tool is currently in development and is being worked on by a team of engineers and designers as I write this!
Here are the spiffy screenshots:
These are a work in progress, and that is where you, the 3D Creator, come in. If you are experienced with 3D Modeling software and you are interested in being a Beta tester for the new FBX import tool, please send us an email at firstname.lastname@example.org. Tell us a little bit about your 3D modeling/animating experience and what OS and 3D tools you use. We will use this information to reach out to a variety of Creators when the tool is ready for testing.